NYCML’19 Demo Expo

Thursday, September 26, 2019 (1:00PM - 5:00PM)
Locations: New York City College of Technology (CUNY) & NYU Tandon School of Engineering MakerSpace

NYCML’19 will host 100 demonstrations of emerging media and technology prototypes, each created by talented faculty, students, and startups from across the City’s campuses. At the Lab's signature science fair, attendees will interact with new technological innovations while networking with skilled creators, designers, engineers, and up-and-coming startup executives. The NYCML’19 Demo Expo will prominently feature new projects within the below core technology areas. Browse the list of demos by category below; demos will be announced on a rolling basis through September 2019.

NYCML’19 Demo Expo Judges

NYC Media Lab has invited the following Member Representatives to serve as judges for this year’s NYCML’19 Demo Expo Awards. Leveraging their expertise in emerging technology and corporate innovation, judges will help select grand, first, second, and third prize winners that total $25,000 in awards.

Future Interfaces & Spatial Computing

VR, AR, 360 video, volumetric capture, motion capture, brain-computer interfaces, human-computer interaction, IoT, wearables

Reconstructing Intelligible Speech from the Human Brain
Columbia University, Electrical Engineering

This project records the brain signals of subjects listening to speech with invasive electrodes, and shows intelligible reconstruction of speech from the neural responses.

Project Fovea
Columbia University, Computer Science

A generative video format that uses eye tracking to present content on 2-D displays. Potential uses of attention-derived production of advertising and film content (in 2-D and mixed reality) are discussed.

Hello, Strangers
Pratt Institute

An augmented reality travel experience that allows users to share stories, connect with locals and learn from the experts.

It Wasn’t Written
The New School, Design & Technology
This VR and volumetric capture music video reveals an alternative history of how powerful countries have affected the Korean Peninsula. The team produced a new K-pop song and performance for immersive encounters with viewers, and shows how Korean history is often overlooked by mainstream Western media.

DATA SCIENCE

AI, machine learning, computer vision, natural language processing, voice technology, data visualization, cybersecurity

Political Visual Literacy App
Craig Newmark Graduate School of Journalism at CUNY

An app to help photographers and photojournalists detect and identify unfamiliar visual symbols (particularly political ones) on flags, clothes, tattoos etc. The demo will show the app detecting symbols in some sample photographs.

Smart-Tagging
Craig Newmark Graduate School of Journalism at CUNY

Hindsight's Smart-Tagging predictive technology pre-identifies search terms in an article and attaches internal related content from that publication, further context on the topic, and highly targeted advertising, all accessible to the reader with a click on the term. The type and search action is now a click or hover action.

ENABLING TECHNOLOGIES

5G infrastructure, wireless, computer science, electrical engineering

Demos to be announced soon!

Creative Technology, Journalism & Future of Storytelling

Creative coding, immersive or artistic installation, UI/UX, speculative or civic concepts

Digital Arrest
NYU Tandon School of Engineering, SAFE Lab
In this virtual reality experience, the viewer becomes Jarrell Daniels, a young black man whose social media life fueled conspiracy charges leading to a six-year prison sentence in a New York prison. Digital Arrest explores how social media can be used as a tool for policing in the 21st century.

Immersive Storytelling of Rohingya Refugee Experience
The New School, Design & Technology

Refugees forced to leave and hosts who lack resource: how do we make peace between two sides of the conflict? This project empowers Rohingya refugees to tell stories narratively + environmentally: a documentary deep into loss of a daughter during migration; a VR journey through camp from eyes of its children.

Impossible Cities: Teaching Students to use VR/360 in Cross-campus Collaborations in the Global Digital Humanities
NYU, Global Liberal Studies
This collaborative student-created project considers the historical, cultural and social connections between 1968 and 2018 by creating 360 experiences that merge place and time through object-based archival research. This project is hoping to expand to other sites so that students can build a deeper understanding of the global.

The Melody Box
NYU Interactive Telecommunications Program (ITP)

A technology-based toy to empower children’s ability to compose and play with music. Inspired by the interaction of the traditional hand-cranked music box, it's designed to offer people a new and intuitive experience to compose and play music without professional music training.

PrintCade: Invaders
CUNY Lehman College

A physical interface for the classic arcade game, “Space Invaders” built with recycled components. Players blast aliens projected on the wall above the piece while simultaneously creating physical feedback through the control interface that mimics the original 1980s arcade aesthetic.

NYCML'19 STARTUP PAVILION

Location: New York City College of Technology (CUNY), 2nd Floor Lounge at 285 Jay Street

The NYCML’19 Demo Expo will host early-stage startup concepts from emerging entrepreneurs that are applying new technologies. The startup pavilion is a great way for investors and executives to meet the next wave of talent, while getting to know pre-seed companies as they continue to refine their ideas on campus. Many of the startups in this pavilion are faculty and students who are in the process of market validation and customer discovery, and are working through bootcamps and university-affiliated accelerator programs.

Participating Teams

Graceful Ray
Columbia University, Electrical Engineering

Graceful Ray brings the real world to virtual by creating photo-realistic 3D captures of any object or scene.

Window Solar Charger
School of Visual Arts, Interaction Design (IxD)

The Window Solar Charger is a designer solar panel that charges your devices. Unlike most solar panels, it's designed to hang in any window. For those who rent or can’t install solar panels on their roof, this is a small way to be more eco-friendly.

echoAR
Columbia University, Computer Science

echoAR (www.echoAR.xyz; Techstars '19) is a cloud platform for augmented reality (AR) that provides tools and server-side infrastructure to help developers & companies quickly build and deploy AR apps and content.

Geopipe
NYU Computer Science

Geopipe automatically builds rich 3D digital twins of the real world for gaming, simulation, architecture, and beyond. We make it possible to instantly build games in huge, immersive environments.